Tshizijrè Ji̊ Qi̊v (Tshi /ˈzijrɛ/ [glass] [content]) is a subtropical Large City located in the Tmíhiy̼gelfàf Region of the Tetburland.
The name Tshizijrè Ji̊ Qi̊v is derived from the Sylvin language, as Tshizijrè Ji̊ Qi̊v was founded by Shonhëg̈, who was culturaly Tauran.
Climate
Tshizijrè Ji̊ Qi̊v has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tshizijrè Ji̊ Qi̊v receives an average of 176 cm/y (69 in/y) of precipitation, most of which comes in the form of rain during the fall. Tshizijrè Ji̊ Qi̊v covers an area of nearly 197 km2 (78 mi2), and an average elevation of 1536 m (5039 ft) above sea level.
Overview
Tshizijrè Ji̊ Qi̊v was founded durring the early 13th century in summer of the year 1236, by Shonhëg̈. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shonhëg̈.
Tshizijrè Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Tshizijrè Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.
Tshizijrè Ji̊ Qi̊v is buildings are arranged arrounded a highly ordered system of premissive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Tshizijrè Ji̊ Qi̊v's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Tshizijrè Ji̊ Qi̊v's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Tshizijrè Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Tshizijrè Ji̊ Qi̊v’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.
Civic Infrastructure
Tshizijrè Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Tshizijrè Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tshizijrè Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tshizijrè Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tshizijrè Ji̊ Qi̊v's parks.
Tshizijrè Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tshizijrè Ji̊ Qi̊v.
Tshizijrè Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tshizijrè Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tshizijrè Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Tshizijrè Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Tshizijrè Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tshizijrè Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tshizijrè Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tshizijrè Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Tshizijrè Ji̊ Qi̊v has an Arcane Academy which provides higher education in the arcane sciences.
Tshizijrè Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tshizijrè Ji̊ Qi̊v's grid is powered by an arcane means.
Tshizijrè Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Tshizijrè Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Tshizijrè Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Tshizijrè Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tshizijrè Ji̊ Qi̊v's natural decorations nor waterways.
Tshizijrè Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tshizijrè Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tshizijrè Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Tshizijrè Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Tshizijrè Ji̊ Qi̊v's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.
Due to the actions of local Kami, spring is long in Tshizijrè Ji̊ Qi̊v.
The Jupiter Bloodsucker near Tshizijrè Ji̊ Qi̊v are known to be a mutant strain of the creature.
Tshizijrè Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Conjuration energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 91
Farmers: 136
Farm Laborer: 243
Hunters: 144
Milk Maids: 121
Ranchers: 60
Ranch Hands: 120
Shepherds: 115
Farmland: 187401 m2
Cattle and Similar Creatures: 11568
Poultry: 138816
Swine: 9254
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4627
Craftsmen
Arms and Toolmakers: 90
Blacksmiths: 105
Bookbinders: 58
Buckle-makers: 62
Cabinetmakers: 94
Candlemakers: 171
Carpenters: 142
Clothmakers: 125
Coach and Harness Makers: 47
Coopers: 128
Copper, Brass, Tin, Zinc, and Lead Workers: 62
Copyists: 43
Cutlers: 39
Fabricworkers: 110
Farrier: 264
Furriers: 30
Glassworkers: 149
Gunsmiths: 89
Harness-Makers: 43
Hatters: 93
Hosiery Workers: 33
Jewelers: 51
Leatherwrights: 107
Locksmiths: 47
Matchstick makers: 71
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 60
Paper Workers: 72
Plasterers: 60
Pursemakers: 77
Roofers: 49
Ropemakers: 47
Rugmakers: 44
Saddlers: 81
Scabbardmakers: 101
Scalemakers: 49
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 44
Shoemakers: 45
Soap and Tallow Workers: 142
Tailors: 298
Tanners: 60
Upholsterers: 68
Watchmakers: 60
Weavers: 154
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 32
Beer-Sellers: 64
Booksellers: 71
Butchers: 121
Chandlers: 110
Chicken Butchers: 117
Entrepreneurs: 46
Fine Clothiers: 110
Fishmongers: 112
Florists: 27
Potion Sellers: 73
Resellers: 201
Spice Merchants: 64
Wine-sellers: 94
Wheelwright: 72
Woodsellers: 44
Service workers
Bakers: 220
Barbers: 237
Coachmen: 65
Cooks: 192
Doctors: 103
Gamekeepers: 77
Grooms: 40
Hairdressers: 171
Healers: 111
Housekeepers: 136
Housemaids: 243
House Stewards: 159
Inns: 46
Laundry maids: 87
Maidservants: 140
Nursery Maids: 84
Pastrycooks: 165
Restaurateur: 159
Tavern Keepers: 185
Specialized Laborer
Ashworkers: 65
Bleachers: 41
Chemical Workers: 26
Coal Heavers: 90
In-Town Couriers: 110
Long Haul Couriers: 110
Dockyard Workers: 98
Gas Workers: 22
Hay Merchants: 38
Leech Collectors: 126
Millers: 100
Miners: 100
Oilmen and Polishers: 73
Postmen: 94
Pure Finder: 60
Skinners: 149
Sugar Refiners: 26
Tosher: 72
Warehousemen: 159
Watercarriers: 99
Watermen, Bargemen, etc.: 136
Skilled Laborers
Accountants: 60
Alchemist: 69
Clerk: 90
Dentists: 48
Educators: 123
Engineers: 68
Gardeners: 44
Mages: 34
Plumbers: 48
Pharmacist: 54
Professors: 20
Scientists: 34
Wizards: 20
Civil Servants
Adventurers: 45
Bankers: 63
Civil Clerks: 112
Civic Iudex: 50
Consultants: 29
Exorcist: 110
Fixers: 54
Kami Clerk: 95
Landlords: 84
Lawyers: 55
Legend Keepers: 77
Militia Officers: 420
Monks, Monastic: 159
Monks, Civic: 149
Historian, Oral: 107
Historian, Textual: 56
Policemen, Sheriffs, etc.: 107
Priests: 210
Rangers: 64
Rat Catchers: 70
Scholars: 71
Spiritualist: 87
Slayers: 26
Storytellers: 181
Military Officers: 192
Cottage Industries
Brewers: 140
Comfort Services: 201
Enchanters: 51
Herbalists: 49
Jaminators: 165
Needleworkers: 144
Potters: 77
Preserve Makers: 128
Quilters: 66
Seamsters: 243
Spinners: 144
Tinker: 50
Weaver: 125
Artists
Actors: 47
Architects: 17
Bards: 74
Costumers: 28
Dancers: 55
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 49
Inlayers: 44
Musicians: 154
Painters, Art: 23
Playwrights: 50
Sculptors, Art: 40
Wood Carvers: 154
Writers: 154
Produce Industries
Butter Churners: 159
Canners: 132
Cheesmakers: 159
Ice Merchants: 20
Millers: 100
Picklers: 79
Smokers: 60
Stockmakers: 50
Tobacconists: 70
Tallowmakers: 112
17523 of Tshizijrè Ji̊ Qi̊v's population work within a Foundational Occupation.
939 work in Agriculture
3894 work as Craftsmen
1389 work as Merchants
2620 work as Service Workers
1794 work as General Laborers
712 work as Skilled Laborers
2673 work as Civil Servants
1583 work in Cottage Industries
978 work as Artists
941 work in Produce Industries
27361 of Tshizijrè Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1388 (3%) are noncontributers.
Points of Interest
Tshizijrè Ji̊ Qi̊v is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
Tshizijrè Ji̊ Qi̊v is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Tshizijrè Ji̊ Qi̊v, where it was shared with all. A small order of knights was founded in 's honor, and bears his name to this day.